Innovative Approaches to Enhancing Intelligent and Emotional Quotient Through Multi-Modal Neurotechnological Interventions (QEEG, TCCD, BAWE, HBOT, Board Game and Brain-Computer Interface)

Authors

  • Gerard Juswanto Neuro Engineering Study Group, Biak, Papua, Indonesia
  • Adre Mayza Neuro Engineering Study Group, Jakarta, Indonesia
  • Maria Caroline Neuro Engineering Study Group, Toraja, Indonesia
  • Anne Gracia Neuro Engineering Study Group, Jakarta, Indonesia
  • AP Koesoema Institut Teknologi Bandung, Bandung, Indonesia

DOI:

https://doi.org/10.59188/eduvest.v5i4.51091

Keywords:

Emotional-intellegent Quotient, Quantitative Electroencephalograf (QEEG), BAWE, HBOT, Board Game, Neurorestoration - Neuroengineering

Abstract

In the digital age, Generation Z and Alpha face rising cognitive-emotional challenges, including attention deficits and emotional dysregulation, necessitating innovative neurotechnological interventions. This study evaluates the efficacy of multi-modal neuroengineering—combining qEEG, BAWE, board games, and TCCD—to enhance IQ and EQ in hyperactive children. A double-blind randomized controlled trial was conducted with 6 participants (aged 9) assigned to board games, BAWE+board games, or control groups. qEEG and TCCD monitored neurophysiological changes, while cognitive and emotional outcomes were assessed via standardized tests. The BAWE+board game group showed significant IQ and EQ improvements (r = 0.72, p < 0.001), outperforming standalone interventions. qEEG revealed enhanced alpha/beta waves, correlating with cognitive-emotional gains, while TCCD confirmed optimized cerebral blood flow. This research validates integrated neurotechnologies as a scalable solution for EIQ enhancement in digital-native populations, advocating for certified, multidisciplinary implementation in educational and therapeutic settings.

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Published

2025-04-27

How to Cite

Juswanto, G., Mayza, A., Caroline, M., Gracia, A., & Koesoema, A. (2025). Innovative Approaches to Enhancing Intelligent and Emotional Quotient Through Multi-Modal Neurotechnological Interventions (QEEG, TCCD, BAWE, HBOT, Board Game and Brain-Computer Interface). Eduvest - Journal of Universal Studies, 5(4), 3766–3774. https://doi.org/10.59188/eduvest.v5i4.51091